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Vigia

High & Low poly versions of a character I made in collab for the indie game Flynn and Freckles from Rookie Hero Games. it was sculpted with ZBrushCore, clothing made with Marvelous Designer, retopo, hair (Xgen Interactive) and UVs with Maya, bake and render with Marmoset Toolbag 3. Made during my spare time, the total amount of time is about 50 to 60h aproximately.

High Poly render test with some basic materials inside of Marmoset Toolbag 3

High Poly render test with some basic materials inside of Marmoset Toolbag 3

Low Poly version with baked normals and AO. 11700 tris in total

Low Poly version with baked normals and AO. 11700 tris in total

Low Poly with wireframe overlay

Low Poly with wireframe overlay

ZBrush BPR screengrab of the High poly sculpt. I used ZBrushCore and Marvelous Designer.

ZBrush BPR screengrab of the High poly sculpt. I used ZBrushCore and Marvelous Designer.

Low Poly close up

Low Poly close up

Low Poly close up with wireframe

Low Poly close up with wireframe