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Miguel Angel Luna Armada
Miguel Angel Luna Armada
3D Enthusiast
Madrid, Spain

Summary

I have extensive knowledge of the main 3D applications (3Ds Max, Maya, Zbrush, Photoshop, Mudbox) and experience with PBR workflows with new texturing and material creation tools such as Quixel Suite and Substance. I can develop tools and applications using Python, MEL, Java and C# programming languages.

I have the ability to work on different styles and pipeline scenarios such as modeling, texturing, rigging and animation. I have a strong passion for learning and I like having side projects where I can develop my own ideas.

Grab a coffee/beer with me at any time or if you are unable to come to Madrid, just drop me an email!

Skills

3D ModelingLow-poly ModelingHard Surface ModelingProp ModelingCharacter ModelingDigital SculptingTexture BakingTexturingC#Game DevelopmentPhotographyPython ScriptingProgrammingUnityPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Python
Python
C#
C#

Reel

Productions

    • Video Game
      Pawpal
    • Year
      2026
    • Role
      Game Developer
    • Company
      Oru Studio
    • Video Game
      EsTeam-3
    • Year
      2018
    • Role
      3D Artist and Animator
    • Company
      EsTeam-3 indie game
    • Video Game
      Flynn and Freckles (PlayStation Talents Award)
    • Year
      2017
    • Role
      3D Character Artist
    • Company
      Rookie Hero Games
    • Video Game
      Unannounced title
    • Year
      2018
    • Role
      3D Character Animator & Rigger
    • Company
      Iction Games
    • Video Game
      Aechelon Flight Simulator
    • Year
      2016
    • Role
      3D Artist
    • Company
      Aechelon Technology EspaƱa