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Durdle Character Artstation Challenge: Beneath the Waves

Character I modeled, rigged and rendered for real time from a concept by Paul Cousin during the Artstation Challenge Beneath the Waves. The character is made of 7k tris and 2x 4k texture sets. Hope you like it!

Beauty render

Beauty render

Marmoset viewer

Turnaround

Turnaround

Turnaround with wireframe

Turnaround with wireframe

Textures presentation

Textures presentation

In engine presentation

In engine presentation